Survex 1.1.1 test version uploaded
John Pybus
john.pybus at zoology.oxford.ac.uk
Wed Oct 13 18:41:45 BST 2004
Mark Shinwell wrote:
> Anyway, this point aside then a decent set of default controls is still
> needed, and I am in agreement that the new ones are unsatisfactory.
>
> There is some mileage in keeping the controls the same as the 1.0
> releases. I think that a good option might be something like:
>
> Left rotate + scale
> Middle tilt
> Right pan
> Left+mod1 rotate only
> Left+mod2 scale only
>
> I really don't see why rotation and tilting at the same time is
> desirable. Having tried it over the summer, it seems to be very hard to
> control the cave in a useful way.
That differs from my experience. I like being able to rotate a cave as
an object, just like in most other 3d viewing environments. Actually I
wouldn't be surprised if that wasn't more natural for most newcomers to
aven (rather than people transfering from 1.0.x).
Most VRML viewers offer multiple viewing modes, including an object
rotating view, a fly through mode, and possibly others. Perhaps this
would be suitable for aven: one set of navigation bindings for
perspective mode, another to rotate/tilt the cave and another with
seperate rotation in each axis.
Anyway, this is becoming a bit of a bikeshed issue, and I'm capable of
altering the bindings myself if I care enough, so I'll leave it there.
John
More information about the Survex
mailing list